AoeStats
← Ryzz

Nomad

507021959Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 32m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1677
+3
🇫🇷 Dravidians · France
1495
+6
🇳🇿 Persians · New Zealand
1400
+8
🇩🇪 Slavs · Germany
1273
-7
🇩🇪 Teutons · Germany
1245
-5
🇩🇪 Malians · Germany
1212
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 1,736 12:58 17:12 — ⛏ Fish Boom FC
27 873 12:41 17:48 30:44 ⛏ Fish Boom FC
27 900 16:57 23:40 — ⚔ Fish Boom into Skirms into Galleys
23 745 13:03 17:54 — ⛏ Fish Boom FC
21 689 15:51 23:48 — ⛏ Fish Boom FC
20 648 14:52 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,380 10,590 3,710 950 24,630 26,961
10,045 9,009 1,735 1,670 22,459 25,887
8,400 9,666 2,795 960 21,821 22,135
5,895 8,135 1,760 1,110 16,900 16,979
5,275 7,145 1,115 1,110 14,645 16,788
4,200 4,840 1,590 1,540 12,170 11,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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