AoeStats
← Ryzz

African Clearing

506827118Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 56m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1444
+16
🇨🇳 Khitans · China
1417
+17
🇨🇳 Magyars · China
1365
+19
🇲🇴 Wei · Macao SAR China
1445
-18
🇨🇳 Italians · China
1445
-18
🇳🇿 Burgundians · New Zealand
1416
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,624 14:28 18:05 36:25 ⛏ Fast Castle
44 2,475 11:59 16:40 31:05 ⛏ Fast Castle
34 1,886 13:44 25:39 55:11 ⚔ Scout Rush
33 1,826 15:13 26:42 — ⚔ Scout Rush
32 1,819 11:59 19:06 31:45 ⚔ Scout Rush
23 1,272 13:35 17:30 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,040 19,140 31,290 1,990 95,460 104,482
29,945 24,355 12,700 5,755 72,755 80,465
31,405 18,534 12,200 3,710 65,849 69,689
21,550 16,460 10,595 3,100 51,705 57,878
15,515 15,596 4,650 1,905 37,666 44,085
12,525 13,760 6,375 1,150 33,810 39,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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