AoeStats
← GambitBoyNC

Lombardia

509848694Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 72m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
778
+15
🇹🇷 Huns · Türkiye
766
+15
🇹🇷 Georgians · Türkiye
716
+17
🇫🇷 Malay · France
847
-20
🇫🇷 Sicilians · France
706
-14
🇳🇨 Franks · New Caledonia
690
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,599 11:34 24:44 42:30 ⚔ Scout Rush
39 2,800 9:55 15:34 43:01 ⛏ Fast Castle
23 1,702 12:17 26:36 43:07 ⚔ Scout Rush
22 1,608 10:20 15:12 50:11 ⛏ Fast Castle
22 1,585 14:18 19:07 47:31 ⛏ Fast Castle
18 1,306 10:23 22:03 38:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,100 33,528 29,655 5,925 88,208 106,740
42,755 29,212 10,155 3,850 85,972 106,092
28,210 36,690 10,875 950 76,725 83,992
33,405 25,145 6,015 3,000 67,565 70,420
22,810 12,896 15,300 2,300 53,306 90,806
19,795 9,363 13,035 1,400 43,593 46,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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