AoeStats
← GambitBoyNC

Black Forest

509846477Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 24m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
864
+12
🇮🇩 Jurchens · Indonesia
795
+14
🇮🇳 Cumans · India
784
+15
🇫🇷 Aztecs · France
865
-18
🇫🇷 Mongols · France
718
-12
🇳🇨 Franks · New Caledonia
701
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 903 16:10 21:10 — ⛏ Fast Castle
29 726 11:24 21:46 — ⛏ Fast Castle
26 651 10:06 15:15 — ⛏ Fast Castle
23 579 12:30 20:01 — ⛏ Fish Boom FC
21 520 13:34 19:18 — ⛏ Fast Castle
13 312 11:20 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,510 3,435 800 1,200 9,945 10,269
5,355 3,283 1,155 100 9,893 11,094
5,250 3,837 400 200 9,687 11,535
4,935 3,531 810 100 9,376 10,045
3,275 4,065 1,975 0 9,315 9,496
3,970 3,199 520 750 8,439 9,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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