AoeStats
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Arena

509592999Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 41m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
787
+9
🇫🇷 Hindustanis · France
706
+12
🇳🇨 Franks · New Caledonia
687
+14
🇨🇳 Bulgarians · China
658
-13
🇪🇸 Franks · Spain
635
-12
🇨🇭 Persians · Switzerland
586
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,302 10:33 14:02 24:20 ⛏ Fast Castle
21 876 10:01 17:41 34:38 ⛏ Fast Castle
19 800 10:49 17:03 35:21 ⛏ Fast Castle
16 662 10:13 23:51 35:09 ⛏ Fast Castle
15 614 12:13 17:16 31:33 ⛏ Fast Castle
14 581 10:17 20:09 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,745 12,480 9,895 2,600 45,720 54,147
12,855 12,660 8,825 1,400 35,740 36,940
13,530 10,965 6,245 1,000 31,740 36,951
11,820 7,025 2,410 2,385 23,640 33,203
10,400 4,688 5,660 2,275 23,023 24,417
8,365 6,160 2,175 1,290 17,990 23,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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