AoeStats
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Yucatan

510354893Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 50m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1300
+10
🇷🇺 Maya · Russia
1283
+11
🇷🇺 Franks · Russia
1136
+16
🇫🇷 Mongols · France
1179
-13
🇬🇧 Maya · United Kingdom
1171
-13
🇫🇷 Georgians · France
1123
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,405 9:17 14:37 33:53 ⚔ Scouts FC
36 1,788 9:41 17:44 37:45 ⚔ Archer Rush
32 1,624 11:30 16:03 49:09 ⛏ Fast Castle
32 1,617 8:36 19:55 39:48 ⚔ Scout Rush
29 1,455 11:13 21:36 38:02 ⚔ Archer Rush
25 1,271 11:07 23:35 43:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,830 22,539 20,360 5,670 88,399 94,177
29,330 22,980 15,415 6,325 74,050 83,883
19,665 23,576 9,305 3,470 56,016 63,348
26,425 9,644 16,495 2,425 54,989 59,466
10,995 12,980 11,795 3,780 39,550 45,659
14,705 7,938 5,545 2,290 30,478 36,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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