AoeStats
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Arena

507980655Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1449
+12
🇨🇳 Slavs · China
1383
+14
🇨🇳 Khmer · China
1324
+17
🇨🇳 Britons · China
1316
+17
🇨🇳 Mongols · China
1408
-18
🇭🇰 Khmer · Hong Kong SAR China
1343
-15
🇩🇪 Dravidians · Germany
1333
-14
🇫🇷 Britons · France
1297
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,469 11:03 13:47 28:58 ⛏ Fast Castle
44 2,233 11:13 14:07 27:02 ⛏ Fast Castle
38 1,934 10:23 14:06 28:25 ⛏ Fast Castle
33 1,654 9:14 14:15 37:26 ⛏ Fast Castle
31 1,540 12:00 15:56 28:39 ⛏ Fast Castle
29 1,482 11:05 14:55 28:46 ⛏ Fast Castle
28 1,423 10:34 14:40 28:06 ⛏ Fast Castle
25 1,256 11:21 15:24 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,710 25,885 12,230 4,200 83,025 91,334
30,565 25,650 21,100 5,500 82,815 96,278
27,595 15,120 23,735 1,700 68,150 93,276
34,070 13,920 12,165 4,880 65,035 73,522
27,415 15,775 11,625 6,245 61,060 75,261
16,575 20,465 11,000 2,150 50,190 61,754
17,375 14,285 6,130 1,260 39,050 49,834
13,150 14,897 2,700 1,620 32,367 37,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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