AoeStats
← ROYAL PIGGY

Nomad

507975192Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 34m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1392
+16
🇹🇼 Persians · Taiwan
1352
+18
🇹🇼 Koreans · Taiwan
1327
+19
🇹🇼 Bengalis · Taiwan
1323
+19
🇨🇳 Tupi · China
1471
-22
🇨🇳 Vietnamese · China
1401
-18
🇨🇳 Persians · China
1340
-16
🇨🇳 Japanese · China
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,532 14:28 17:37 — ⛏ Fast Castle
36 1,238 12:31 16:04 — ⛏ Fish Boom FC
35 1,176 14:57 18:36 — ⛏ Fish Boom into Galleys FC
29 981 13:54 17:59 — ⛏ Fish Boom FC
29 979 15:51 24:54 — ⛏ Fish Boom into Galleys FC
27 908 13:35 19:45 — ⛏ Fish Boom FC
24 828 13:33 18:43 — ⛏ Fish Boom FC
24 832 14:15 18:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,100 9,393 4,210 2,375 25,078 28,226
5,950 10,009 2,165 950 19,074 20,618
6,575 7,005 3,525 1,055 18,160 22,697
6,315 7,832 2,170 1,600 17,917 17,973
5,775 7,415 2,105 950 16,245 16,646
5,225 8,810 1,410 205 15,650 16,812
6,490 6,000 2,425 200 15,115 15,317
4,835 4,197 1,120 975 11,127 12,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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