AoeStats
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Arena

507973743Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1482
+9
🇨🇳 Slavs · China
1389
+12
🇨🇳 Khmer · China
1340
+13
🇨🇳 Goths · China
1318
+14
🇨🇳 Spanish · China
1322
-13
🇹🇼 Magyars · Taiwan
1294
-12
🇨🇿 Wei · Czechia
1290
-12
🇨🇳 Khmer · China
1278
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 280 — — —
48 246 — — —
43 221 — — —
40 203 — — —
31 158 — — —
25 129 — — —
23 120 — — —
20 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 275 0 0 1,225 1,082
850 226 0 0 1,076 984
800 268 0 0 1,068 1,020
900 150 0 0 1,050 890
800 175 50 0 1,025 981
650 175 0 0 825 750
450 197 0 0 647 599
200 100 0 0 300 474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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