AoeStats
← XEVER | Monarca

Arabia

509708286Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 19m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1865
+13
🇪🇨 Georgians · Ecuador
1811
+15
🇦🇷 Lithuanians · Argentina
1552
+25
🇦🇷 Malians · Argentina
1530
+26
🇩🇪 Koreans · Germany
1813
-21
🇲🇽 Khitans · Mexico
1777
-20
🇧🇷 Poles · Brazil
1774
-20
🇦🇷 Wu · Argentina
1729
-18
Player eAPM Actions Feudal Castle Imperial Opening
84 1,597 8:20 — — ⚔ Archer Rush
77 1,472 8:23 — — ⚔ Scout Rush
71 1,345 9:20 — — ⚔ M@A into Archers
67 1,269 8:57 — — ⚔ Scout Rush
66 1,257 8:12 — — ⚔ Scout Rush
52 993 8:56 — — ⚔ Archer Rush
48 907 9:17 — — ⚔ Archer Rush
43 813 8:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,455 2,784 50 0 8,289 9,018
5,155 2,730 50 0 7,935 8,586
4,855 2,571 250 0 7,676 8,706
2,975 2,750 1,720 0 7,445 7,835
2,450 2,951 1,810 0 7,211 7,600
3,785 2,819 50 0 6,654 7,595
2,325 3,082 1,135 0 6,542 7,317
2,675 2,291 805 125 5,896 6,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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