AoeStats
← Tetsu.Japan

Black Forest

509894087Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 63m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1347
+14
🇯🇵 Persians · Japan
1300
+16
🇺🇸 Cumans · United States
1277
+17
🇵🇾 Magyars · Paraguay
1273
+17
🇹🇼 Persians · Taiwan
1323
-16
1314
-16
🇨🇳 Lithuanians · China
1300
-16
🇨🇳 Bohemians · China
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,526 11:10 15:14 32:45 ⛏ Fast Castle
40 2,518 13:51 26:55 35:48 ⚔ M@A into Towers into Skirms
38 2,381 11:54 16:17 37:00 ⛏ Fast Castle
33 2,096 12:37 16:22 28:53 ⛏ Fast Castle
31 1,939 11:17 17:12 41:25 ⚔ FC into Archers
30 1,910 11:41 16:51 36:30 ⛏ Fast Castle
30 1,911 13:02 16:54 36:19 ⛏ Fast Castle
29 1,854 10:37 15:03 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,245 29,360 43,800 4,540 121,945 137,870
48,390 26,790 30,115 3,170 108,465 109,295
40,265 38,020 18,955 4,250 101,490 119,648
39,255 20,085 27,745 6,980 94,065 99,829
44,030 21,986 16,725 2,445 85,186 104,926
34,155 35,087 10,085 5,590 84,917 87,207
11,625 20,324 11,335 300 43,584 47,349
5,575 8,334 4,810 765 19,484 19,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.