AoeStats
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Nomad

506421770Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 39m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1573
+14
🇺🇸 Vietnamese · United States
1555
+15
🇨🇳 Mongols · China
1554
+15
🇨🇴 Koreans · Colombia
1542
+16
🇯🇵 Mongols · Japan
1676
-20
🇯🇵 Dravidians · Japan
1640
-18
🇯🇵 Romans · Japan
1529
-15
🇯🇵 Italians · Japan
1298
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 2,621 13:20 16:48 36:44 ⛏ Fish Boom FC
48 1,892 13:39 26:07 — ⚔ Fish Boom into Towers FC
45 1,793 11:48 19:22 33:34 ⛏ Fish Boom into Fire Galleys FC
44 1,724 12:38 21:14 38:54 ⛏ Fish Boom FC
41 1,627 13:59 18:31 — ⛏ Fish Boom FC
31 1,215 13:57 17:54 35:23 ⛏ Fish Boom FC
27 1,069 14:41 19:11 — ⛏ Fish Boom FC
23 926 14:40 29:00 — ⚔ Fish Boom into Archers into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,405 15,815 5,640 3,025 38,885 40,321
11,150 18,418 6,585 2,410 38,563 40,568
11,850 13,110 6,325 2,360 33,645 35,848
12,325 10,252 4,130 2,375 29,082 29,680
6,375 10,154 3,790 1,085 21,404 21,415
7,410 9,204 2,220 2,350 21,184 22,798
8,000 10,222 1,075 1,545 20,842 23,256
5,965 6,527 560 1,450 14,502 14,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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