AoeStats
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Arena

506409298Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 71m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1666
+10
🇯🇵 Turks · Japan
1629
+11
🇯🇵 Romans · Japan
1513
+16
🇯🇵 Italians · Japan
1274
+24
🇩🇪 Koreans · Germany
1602
-19
🇩🇪 Teutons · Germany
1564
-18
🇩🇪 Japanese · Germany
1455
-13
🇩🇪 Khmer · Germany
1391
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 5,788 10:01 13:39 27:07 ⛏ Fast Castle
62 4,432 11:34 16:34 20:34 ◆ FC into Fast Imp
39 2,802 10:19 14:05 34:48 ⛏ Fast Castle
33 2,313 9:39 14:02 42:59 ⛏ Fast Castle
33 2,360 11:32 15:16 28:42 ⛏ Fast Castle
31 2,219 10:55 14:48 30:38 ⛏ Fast Castle
29 2,041 11:05 14:54 36:54 ⛏ Fast Castle
27 1,913 11:09 15:52 59:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,290 50,918 49,040 4,680 175,928 182,048
67,140 37,795 43,230 4,410 152,575 169,544
63,610 35,725 34,710 3,620 137,665 142,961
56,195 39,645 22,305 3,755 121,900 147,887
36,820 53,535 27,090 2,450 119,895 135,882
42,730 55,890 15,305 1,945 115,870 130,426
26,645 31,485 16,120 5,705 79,955 98,058
29,430 31,878 15,730 1,945 78,983 82,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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