AoeStats
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Arena

506401068Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1456
+17
🇨🇳 Portuguese · China
1453
+17
🇨🇳 Cumans · China
1441
+18
🇨🇳 Jurchens · China
1418
+19
🇯🇵 Turks · Japan
1654
-25
🇫🇷 Byzantines · France
1487
-18
🇺🇸 Gurjaras · United States
1483
-18
🇯🇵 Italians · Japan
1284
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 3,447 10:50 15:18 31:00 ⛏ Fast Castle
57 2,866 11:32 15:55 20:48 ◆ FC into Fast Imp
48 2,378 10:09 14:58 39:46 ⛏ Fast Castle
46 2,315 11:28 15:14 33:16 ⛏ Fast Castle
41 2,038 8:56 21:05 25:23 ◆ FC into Fast Imp
35 1,762 10:50 15:29 36:46 ⛏ Fast Castle
22 1,100 8:55 22:31 27:06 ⚔ Towers FC into Fast Imp
20 990 10:15 14:35 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,910 12,925 18,245 4,825 68,905 70,244
18,370 31,920 13,860 4,200 68,350 76,865
28,050 18,746 15,365 1,310 63,471 66,476
24,130 25,490 8,630 1,845 60,095 69,448
24,345 10,550 15,895 2,800 53,590 59,237
16,910 18,530 10,800 2,800 49,040 58,006
13,900 12,435 6,935 1,980 35,250 35,859
9,885 11,205 9,175 1,555 31,820 32,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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