AoeStats
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Nomad

505693221Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 45m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1523
+15
🇸🇬 Vikings · Singapore
1483
+16
🇮🇳 Chinese · India
1478
+16
🇹🇷 Teutons · Türkiye
1441
+18
🇯🇵 Saracens · Japan
1724
-24
🇯🇵 Italians · Japan
1567
-20
🇯🇵 Dravidians · Japan
1377
-12
🇯🇵 Persians · Japan
1287
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,618 12:01 24:11 37:00 ⛏ Fish Boom into Galleys FC
53 2,424 14:07 22:16 — ⛏ Fish Boom into Galleys into Fire Galleys FC
50 2,250 13:02 17:07 38:39 ⛏ Fish Boom FC
40 1,804 13:14 27:35 — ⚔ Fish Boom into M@A FC
38 1,718 12:57 18:27 31:17 ⛏ Fish Boom FC
29 1,315 13:08 21:18 39:02 ⛏ Fish Boom into Fire Galleys FC
22 1,019 14:01 27:47 — ⚔ Fish Boom into Towers into Archers
18 813 12:36 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,945 17,600 12,730 5,400 51,675 58,498
19,765 16,461 10,160 410 46,796 48,980
9,990 13,241 4,450 1,350 29,031 35,201
10,350 11,800 3,865 1,175 27,190 29,010
12,260 7,674 5,550 1,525 27,009 29,390
7,675 10,355 4,905 2,925 25,860 28,332
9,375 9,305 925 1,750 21,355 23,831
3,585 3,774 100 870 8,329 9,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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