AoeStats
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Arena

505685508Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1476
+17
1476
+17
🇨🇳 Britons · China
1451
+18
🇨🇱 Bengalis · Chile
1420
+20
🇯🇵 Turks · Japan
1750
-26
🇯🇵 Britons · Japan
1589
-22
🇯🇵 Poles · Japan
1391
-14
🇯🇵 Italians · Japan
1297
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,971 9:17 20:58 38:20 ⚔ Scout Rush
55 2,644 11:52 16:34 20:37 ◆ FC into Fast Imp
55 2,663 10:51 14:52 29:34 ⚔ FC into Archers
49 2,339 11:00 14:49 30:51 ⛏ Fast Castle
46 2,211 8:40 26:08 36:55 ⚔ Towers FC
40 1,910 10:22 14:06 27:31 ⛏ Fast Castle
39 1,863 10:54 14:29 30:36 ⛏ Fast Castle
25 1,188 11:12 30:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,145 13,920 19,345 1,600 75,010 82,286
23,145 26,265 17,670 7,805 74,885 82,130
32,110 21,645 14,025 4,300 72,080 86,015
25,120 14,875 11,840 955 52,790 58,111
25,070 14,840 10,140 950 51,000 60,426
18,925 16,350 6,230 4,385 45,890 57,325
12,960 17,080 8,345 1,825 40,210 54,574
11,310 10,132 3,300 2,700 27,442 32,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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