AoeStats
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Lombardia

507880582Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 57m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
937
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🇵🇪 Slavs · Peru
931
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🇵🇪 Bulgarians · Peru
920
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🇵🇪 Portuguese · Peru
862
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🇺🇸 Koreans · United States
964
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🇺🇦 Tatars · Ukraine
963
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🇲🇽 Lithuanians · Mexico
921
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🇭🇺 Britons · Hungary
920
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,134 12:30 22:07 37:04 ⛏ Fast Castle
34 1,931 12:02 18:22 37:21 ⛏ Fast Castle
24 1,391 10:11 16:54 32:09 ⚔ Archer Rush
24 1,344 10:06 16:35 28:32 ⛏ Fast Castle
22 1,262 12:43 22:11 33:48 ⛏ Fast Castle
21 1,204 11:42 22:03 28:56 ⛏ Fast Castle
19 1,111 11:40 20:14 38:22 ⛏ Fast Castle
18 1,001 11:49 20:31 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,760 13,825 25,965 2,035 76,585 81,572
29,050 17,140 21,105 3,655 70,950 90,321
25,680 22,451 16,785 4,215 69,131 73,112
22,000 18,700 16,140 9,530 66,370 80,497
20,995 24,338 11,640 2,385 59,358 83,882
17,350 16,915 17,415 750 52,430 63,287
16,900 19,268 10,480 2,280 48,928 65,926
18,605 15,980 8,885 2,925 46,395 71,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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