AoeStats
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Four Lakes

510120347Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 45m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
815
+16
🇺🇸 Ethiopians · United States
813
-42
Player eAPM Actions Feudal Castle Imperial Opening
42 1,888 12:49 18:17 — ⚔ Fish Boom into Archers
20 893 11:19 19:34 44:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,785 13,649 13,620 2,630 47,684 48,587
11,505 14,255 3,745 2,700 32,205 35,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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