AoeStats
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Baltic

510663394Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 6m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1750
+15
🇲🇽 Slavs · Mexico
1724
+16
🇦🇷 Burmese · Argentina
1714
+16
🇧🇷 Armenians · Brazil
1713
+16
🇵🇪 Italians · Peru
1768
-17
🇷🇺 Mongols · Russia
1738
-17
🇺🇸 Khmer · United States
1732
-16
🇲🇽 Chinese · Mexico
1654
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 461 — — —
70 435 — — —
63 393 — — —
52 322 — — —
51 320 — — —
49 304 — — —
45 280 — — —
38 236 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 528 0 0 1,828 1,806
1,150 564 50 0 1,764 1,916
1,100 500 0 0 1,600 1,467
1,050 450 50 0 1,550 1,579
1,070 430 0 0 1,500 1,413
950 409 50 0 1,409 1,274
800 550 0 0 1,350 1,421
600 278 0 0 878 1,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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