AoeStats
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African Clearing

510526090Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1972
+7
🇨🇳 Shu · China
1959
+7
🇨🇳 Persians · China
1570
+22
🇭🇰 Vietnamese · Hong Kong SAR China
1390
+27
🇨🇳 Mongols · China
1750
-17
🇰🇿 Chinese · Kazakhstan
1722
-16
🇧🇪 Koreans · Belgium
1710
-15
🇷🇺 Georgians · Russia
1699
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,717 13:18 30:18 — ⚔ Scout Rush
56 2,626 13:08 16:45 35:48 ⛏ Fish Boom FC
46 2,179 12:47 17:03 — ⚔ FC into Archers
43 2,028 12:08 15:48 39:15 ⛏ Fast Castle
41 1,951 13:38 17:11 35:49 ⛏ Fast Castle
38 1,780 12:31 16:17 33:30 ⛏ Fast Castle
38 1,806 12:28 16:29 38:11 ⛏ Fast Castle
33 1,578 12:58 16:47 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,425 17,622 14,095 3,555 61,697 76,074
31,115 14,547 11,790 3,200 60,652 66,766
22,500 18,461 13,500 2,605 57,066 70,041
16,655 10,969 10,480 1,710 39,814 43,653
12,810 12,200 3,395 4,710 33,115 32,500
15,670 9,550 3,000 1,475 29,695 40,685
11,085 12,993 2,995 1,325 28,398 29,442
11,100 9,176 4,865 1,625 26,766 28,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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