AoeStats
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Nomad

508383096Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 24m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1593
+7
🇨🇳 Dravidians · China
1412
+13
🇨🇳 Khmer · China
1215
+21
🇨🇳 Persians · China
1113
+25
🇺🇦 Spanish · Ukraine
1359
-17
🇨🇳 Sicilians · China
1351
-17
🇹🇼 Wei · Taiwan
1338
-16
1335
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,258 15:26 19:32 — ⛏ Fish Boom FC
49 1,171 14:02 17:58 — ⛏ Fish Boom FC
44 1,050 12:57 17:34 — ⛏ Fish Boom FC
37 904 15:58 21:51 — ⛏ Fish Boom FC
24 588 13:15 17:06 — ⛏ Fish Boom FC
24 570 15:48 21:35 — ⛏ Fish Boom FC
21 506 14:13 — — ⛏ Fish Boom
12 301 13:52 20:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,150 6,164 885 300 12,499 12,451
5,150 4,635 630 300 10,715 11,454
4,710 3,228 1,180 870 9,988 9,960
4,420 3,892 400 450 9,162 8,896
4,175 2,611 610 1,300 8,696 9,166
3,200 4,170 495 100 7,965 9,178
3,465 3,210 250 100 7,025 8,815
2,225 2,860 225 230 5,540 5,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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