AoeStats
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Arena

507388532Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 37m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1583
+7
🇨🇳 Ethiopians · China
1319
+17
1184
+21
🇺🇾 Mapuche · Uruguay
1356
-16
🇺🇾 Dravidians · Uruguay
1354
-16
🇺🇾 Shu · Uruguay
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,201 10:47 14:41 28:47 ⛏ Fast Castle
44 1,630 11:06 15:07 29:41 ⛏ Fast Castle
43 1,593 10:00 16:15 32:13 ⛏ Fast Castle
41 1,526 10:31 14:11 27:48 ⛏ Fast Castle
25 917 11:37 15:36 30:15 ⛏ Fast Castle
21 770 11:03 15:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,415 16,515 8,085 2,950 47,965 50,415
17,565 17,015 8,020 1,500 44,100 44,641
16,130 11,992 6,855 2,250 37,227 48,388
15,290 9,100 6,035 1,100 31,525 37,436
12,530 9,541 4,290 1,960 28,321 33,384
7,915 8,305 3,020 2,150 21,390 23,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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