AoeStats
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Arena

506810975Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 18m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1527
+10
🇨🇳 Britons · China
1380
+16
🇨🇳 Franks · China
1368
+16
🇨🇳 Khmer · China
1134
+25
🇸🇪 Ethiopians · Sweden
1406
-18
🇦🇺 Berbers · Australia
1393
-18
🇦🇺 Britons · Australia
1365
-17
🇨🇳 Wei · China
1305
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,068 11:39 15:16 — ⛏ Fast Castle
50 907 10:52 14:47 — ⛏ Fast Castle
49 896 9:32 13:20 — ⛏ Fast Castle
45 825 11:05 15:09 — ⛏ Fast Castle
41 743 10:59 14:48 — ⛏ Fast Castle
34 616 10:57 14:33 — ⛏ Fast Castle
33 593 9:41 14:13 — ⛏ Fast Castle
17 310 10:00 14:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,370 1,075 0 8,295 8,653
4,550 2,830 400 200 7,980 8,016
4,125 2,995 200 200 7,520 7,732
4,300 2,610 250 300 7,460 7,523
3,750 2,505 380 650 7,285 7,784
3,650 2,730 200 200 6,780 6,816
3,925 2,020 250 100 6,295 6,621
3,725 2,170 250 100 6,245 6,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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