AoeStats
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Socotra

505619340Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 21m 14s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1187
+14
🇺🇸 Ethiopians · United States
1166
+15
🇩🇪 Bulgarians · Germany
1131
+16
🇨🇳 Saracens · China
1118
+16
🇲🇽 Ethiopians · Mexico
1163
-16
🇧🇷 Teutons · Brazil
1150
-16
🇨🇳 Berbers · China
1118
-15
🇦🇺 Chinese · Australia
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
82 1,745 10:39 — — ⚔ Archer Rush
56 1,191 9:36 — — ⚔ Drush into Scouts
53 1,120 8:57 — — ⚔ Archer Rush
46 986 9:33 — — ⚔ Scout Rush
33 708 10:28 — — ⚔ Archers into Skirms
32 671 9:35 — — ⚔ Archer Rush
26 559 10:47 — — ⚔ Scout Rush
25 522 10:29 14:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,320 3,380 2,080 0 8,780 10,379
4,455 3,132 0 125 7,712 8,428
3,845 3,359 370 0 7,574 8,089
3,755 2,911 840 0 7,506 8,105
2,725 2,073 430 0 5,228 5,747
2,440 1,700 150 0 4,290 4,785
2,725 987 250 0 3,962 5,266
1,450 1,068 275 0 2,793 3,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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