AoeStats
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Arena

504967651Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 14m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1336
+7
🇨🇳 Saracens · China
1102
+16
🇵🇱 Byzantines · Poland
1055
+17
🇨🇳 Bulgarians · China
1046
+18
🇹🇷 Malians · Türkiye
1114
-15
🇺🇸 Khmer · United States
1105
-15
🇲🇻 Bohemians · Maldives
1098
-14
🇮🇳 Turks · India
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 507 11:40 — — ⛏ Fast Castle
34 496 10:13 — — ⛏ Fast Castle
23 330 11:06 — —
20 299 10:19 — — ⛏ Fast Castle
14 207 — — —
12 171 — — —
9 137 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,775 1,585 200 0 5,560 5,663
2,900 700 250 0 3,850 5,463
2,550 940 250 0 3,740 4,017
1,750 375 50 0 2,175 2,915
1,350 590 0 0 1,940 2,556
1,000 450 0 0 1,450 1,902
900 375 0 0 1,275 1,973
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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