AoeStats
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Nomad

504962222Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 88m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1132
+18
🇹🇼 Mongols · Taiwan
1128
+18
🇨🇳 Britons · China
1106
+19
🇹🇼 Magyars · Taiwan
1079
+19
🇨🇳 Bohemians · China
1362
-26
🇫🇷 Wei · France
1125
-17
🇨🇳 Saracens · China
1119
-17
🇨🇳 Bulgarians · China
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,762 13:18 20:30 49:41 ⚔ Fish Boom FC into Archers
50 4,435 13:26 18:19 33:48 ⛏ Fish Boom into Fire Galleys FC
48 4,290 15:16 19:21 37:01 ⛏ Fish Boom FC
47 4,166 12:58 17:28 38:55 ⛏ Fish Boom FC
41 3,667 16:42 21:56 32:47 ⛏ Fish Boom FC
37 3,286 15:20 20:46 38:56 ⛏ Fast Castle
26 2,296 13:43 25:26 43:23 ⚔ Drush into Fish Boom
17 1,536 18:21 23:33 40:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,245 66,855 30,865 10,355 144,320 159,818
54,185 52,360 25,855 6,850 139,250 139,897
55,970 27,666 22,495 8,300 114,431 132,414
36,160 31,577 21,100 5,960 94,797 104,978
35,875 31,190 14,260 4,600 85,925 99,336
26,825 24,491 23,920 5,645 80,881 90,526
30,015 28,485 13,220 5,195 76,915 78,709
10,975 25,204 15,520 3,915 55,614 69,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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