AoeStats
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Arena

504242397Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 37m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1122
+18
🇹🇼 Goths · Taiwan
1121
+18
🇨🇳 Franks · China
1120
+18
🇷🇺 Cumans · Russia
1108
+18
🇨🇳 Khmer · China
1188
-20
🇨🇳 Sicilians · China
1171
-18
🇭🇰 Persians · Hong Kong SAR China
1168
-18
🇹🇼 Slavs · Taiwan
1120
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,759 11:46 14:41 30:26 ⛏ Fast Castle
39 1,476 10:42 14:33 34:58 ⛏ Fast Castle
24 897 12:00 15:34 — ⛏ Fast Castle
23 891 10:37 14:21 27:43 ⛏ Fast Castle
21 812 11:41 16:05 29:30 ⛏ Fast Castle
20 752 9:34 21:17 34:36 ⛏ Fast Castle
19 728 10:41 20:16 — ⚔ M@A Rush
17 649 9:37 21:20 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,020 8,775 13,970 850 47,615 51,487
20,700 12,010 8,130 200 41,040 48,907
15,190 7,250 6,020 2,900 31,360 36,096
13,595 11,603 4,270 1,175 30,643 37,584
10,980 9,960 4,275 200 25,415 30,115
8,590 7,350 2,620 3,030 21,590 26,305
6,780 5,695 1,615 1,500 15,590 19,685
4,960 5,245 605 1,110 11,920 11,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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