AoeStats
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Black Forest

510439623Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 36m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1194
+15
🇵🇪 Romans · Peru
1149
+17
🇲🇽 Poles · Mexico
1190
-17
🇲🇽 Sicilians · Mexico
1151
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,364 11:52 15:52 31:26 ⛏ Fast Castle
23 835 12:29 16:16 33:56 ⛏ Fast Castle
21 755 14:07 — — ⚔ Towers FC
21 778 13:36 26:39 —

Resources

Player Food Wood Gold Stone Spent Collected
13,900 10,581 3,560 1,600 29,641 34,765
10,795 11,101 5,590 200 27,686 31,603
6,100 3,893 950 1,365 12,308 13,347
5,170 3,849 725 1,785 11,529 14,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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