AoeStats
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Oasis

510254678Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 52m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Ethiopians · Panama
1288
+15
🇲🇽 Sicilians · Mexico
1143
+20
🇺🇸 Britons · United States
1290
-19
🇬🇧 Ethiopians · United Kingdom
1222
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,339 10:18 22:10 42:28 ⚔ Scouts into Archers
29 1,518 12:10 17:04 41:14 ⛏ Fast Castle
29 1,516 11:52 16:16 39:25 ⛏ Fast Castle
23 1,203 12:05 28:47 40:41 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,290 11,210 15,755 2,550 50,805 55,435
15,595 18,022 13,765 1,915 49,297 58,182
14,465 19,825 13,375 950 48,615 58,168
15,140 16,697 6,980 1,365 40,182 42,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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