AoeStats
← chaquin_7

Nomad

510252064Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 33m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1250
+15
🇲🇽 Vietnamese · Mexico
1241
+29
🇵🇦 Ethiopians · Panama
1307
-19
🇲🇽 Sicilians · Mexico
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,036 13:51 25:37 — ⚔ Fish Boom into Scouts
22 735 14:23 18:29 — ⛏ Fish Boom FC
18 590 13:22 21:23 — ⛏ Fish Boom FC
16 515 13:47 30:00 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,745 10,155 2,115 1,705 23,720 26,294
5,150 6,910 1,770 1,175 15,005 16,696
6,195 4,370 1,530 300 12,395 14,551
3,920 2,595 350 1,500 8,365 11,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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