AoeStats
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Pilgrims

510249621Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 28m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1324
+12
🇯🇵 Sicilians · Japan
1292
+14
🇵🇦 Persians · Panama
1323
-16
🇲🇽 Sicilians · Mexico
1165
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 944 10:48 14:31 — ⛏ Fish Boom FC
30 861 10:24 15:13 — ⛏ Fish Boom FC
29 846 10:15 17:39 — ⚔ Fish Boom into Towers FC
19 549 10:02 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,275 10,860 2,785 1,600 22,520 25,134
7,655 4,625 850 2,150 15,280 15,004
3,500 6,445 2,375 1,500 13,820 14,750
3,770 3,647 525 1,675 9,617 10,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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