AoeStats
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Pilgrims

510166832Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 34m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1169
+17
🇮🇪 Jurchens · Ireland
1131
+19
🇦🇷 Sicilians · Argentina
1285
-21
🇦🇷 Hindustanis · Argentina
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,338 11:33 — — ⚔ Fish Boom into Towers
30 1,035 10:51 17:31 — ⛏ Fish Boom FC
28 937 12:26 18:23 — ⛏ Fish Boom FC
21 723 12:58 28:27 32:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,955 6,901 2,240 1,800 19,896 20,846
7,650 5,685 3,800 2,375 19,510 18,850
5,370 7,453 2,405 1,750 16,978 16,756
5,215 5,642 875 3,005 14,737 14,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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