AoeStats
← HerrCollega

Highland

504160822Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 22m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1106
+14
🇺🇸 Khmer · United States
1044
+18
🇺🇸 Romans · United States
1076
-16
🇺🇸 Byzantines · United States
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 936 9:21 — — ⚔ Archer Rush
19 432 11:25 14:38 — ⛏ Fast Castle
17 382 12:22 19:31 — ⚔ M@A FC
10 225 13:35 21:37 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,480 4,109 1,560 40 10,189 10,548
4,010 2,683 1,600 0 8,293 9,074
4,000 2,801 570 200 7,571 8,401
3,735 3,252 290 40 7,317 8,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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