AoeStats
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Arabia

509538201Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1019
+14
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993
+15
🇦🇷 Franks · Argentina
974
+16
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934
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🇵🇪 Mongols · Peru
1029
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🇵🇪 Franks · Peru
976
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🇵🇪 Chinese · Peru
970
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🇵🇪 Khmer · Peru
943
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,527 7:39 19:55 33:23 ⚔ Scout Rush
39 1,583 13:08 21:18 —
33 1,348 11:04 19:25 34:33 ⛏ Fast Castle
32 1,326 12:53 16:39 35:49 ⛏ Fast Castle
29 1,194 9:26 20:05 35:29 ⛏ Fast Castle
26 1,085 11:48 20:35 37:11
24 1,000 11:05 19:53 34:34 ⛏ Fast Castle
22 900 11:31 19:20 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 11,711 11,295 1,500 45,731 50,749
21,255 12,590 7,045 1,925 42,815 51,315
14,980 14,580 6,065 1,965 37,590 43,876
18,870 10,989 5,605 1,625 37,089 42,761
12,025 11,025 7,410 1,105 31,565 36,159
11,795 9,280 4,145 1,810 27,030 35,382
13,065 6,728 6,095 850 26,738 31,159
7,410 6,816 2,310 1,375 17,911 19,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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