AoeStats
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Arabia

508807916Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 50m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1017
+12
🇵🇪 Franks · Peru
962
+14
🇵🇪 Chinese · Peru
956
+14
🇲🇽 Romans · Mexico
938
-14
🇲🇽 Bohemians · Mexico
930
-14
🇺🇾 Georgians · Uruguay
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
77 3,864 7:44 19:20 36:43 ⚔ Scout Rush
43 2,157 10:15 22:31 48:31 ⛏ Fast Castle
43 2,155 11:51 18:13 37:22 ⛏ Fast Castle
31 1,570 11:39 21:55 39:09 ⚔ Archer Rush
29 1,450 11:17 23:09 47:31
21 1,041 11:35 22:49 38:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,325 19,096 17,510 1,890 64,821 76,261
20,680 11,120 10,645 2,785 45,230 54,925
18,670 15,350 6,855 1,505 42,380 44,611
13,795 14,295 11,005 2,320 41,415 48,848
18,705 8,423 11,645 915 39,688 50,289
13,740 17,746 5,685 1,655 38,826 44,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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