AoeStats
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Arena

508803845Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1024
+15
🇦🇷 Ethiopians · Argentina
993
+16
🇨🇳 Britons · China
944
+18
🇵🇪 Aztecs · Peru
1035
-18
🇵🇪 Turks · Peru
978
-16
🇵🇪 Chinese · Peru
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,670 10:06 13:35 37:06 ⛏ Fast Castle
45 1,924 10:50 15:18 40:19 ⛏ Fast Castle
43 1,857 10:49 16:19 23:14 ◆ FC into Fast Imp
34 1,460 10:38 17:33 — ⚔ FC into Archers
17 711 10:02 17:33 29:52 ⛏ Fast Castle
14 595 9:42 18:01 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,205 13,665 8,830 2,850 38,550 46,870
16,035 12,836 7,615 1,605 38,091 42,241
12,020 11,385 6,765 1,500 31,670 35,534
11,855 8,265 7,810 1,730 29,660 30,363
7,455 10,785 2,510 2,585 23,335 25,605
11,695 6,270 5,345 0 23,310 26,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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