AoeStats
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Arena

507732646Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 85m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
912
+15
🇨🇳 Magyars · China
910
+15
🇨🇳 Vietnamese · China
880
+16
🇻🇳 Celts · Vietnam
900
-15
🇻🇳 Wei · Vietnam
891
-16
🇧🇷 Mongols · Brazil
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,089 11:07 14:58 29:27 ⛏ Fast Castle
42 3,566 11:22 18:18 30:39 ⛏ Fast Castle
39 3,370 11:18 16:22 29:45 ⛏ Fast Castle
24 2,057 11:44 17:17 39:33 ⛏ Fast Castle
24 2,087 15:10 21:41 36:26 ⛏ Fast Castle
21 1,830 11:05 19:11 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,825 58,280 27,180 1,115 157,400 182,793
44,575 63,700 17,190 935 126,400 148,668
40,195 47,230 28,670 4,200 120,295 141,372
44,570 37,955 14,320 1,890 98,735 123,028
39,570 17,360 27,340 5,795 90,065 97,977
35,465 28,985 17,740 5,440 87,630 115,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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