AoeStats
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Arena

510173852Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 48m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
822
+13
🇦🇷 Burgundians · Argentina
784
+15
🇧🇷 Italians · Brazil
767
+16
🇪🇸 Burmese · Spain
829
-17
🇪🇸 Vikings · Spain
784
-16
🇪🇸 Mongols · Spain
680
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,254 12:27 24:51 35:19 ⛏ Fast Castle
25 1,193 10:35 14:32 38:13 ⛏ Fast Castle
23 1,097 11:56 19:04 34:30 ⚔ Scout Rush
20 985 11:07 16:14 37:53 ⛏ Fast Castle
12 560 13:30 20:32 — ⛏ Fast Castle
9 420 12:18 27:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,795 12,165 14,320 2,350 47,630 51,963
18,845 15,970 10,250 880 45,945 50,417
21,190 10,165 9,750 2,650 43,755 49,829
13,595 14,775 9,765 2,800 40,935 43,904
10,005 7,985 1,775 2,450 22,215 26,555
9,060 6,050 1,780 975 17,865 21,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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