AoeStats
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Arena

506930762Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
800
+9
🇪🇸 Vikings · Spain
752
+11
🇪🇸 Mongols · Spain
666
+14
🇨🇴 Turks · Colombia
671
-13
🇲🇽 Cumans · Mexico
618
-11
🇨🇦 Britons · Canada
607
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,271 11:22 15:53 43:42 ⛏ Fast Castle
15 814 12:42 18:59 37:35 ⛏ Fast Castle
14 753 13:18 19:47 36:56 ⛏ Fast Castle
9 492 14:05 29:30 43:39 ⚔ Scout Rush
7 370 12:01 16:33 31:52 ⛏ Fast Castle
7 361 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,755 14,445 13,090 2,950 55,240 64,691
19,130 18,745 13,115 2,350 53,340 82,377
25,680 7,725 8,375 3,550 45,330 58,412
11,665 7,225 5,655 750 25,295 28,686
10,120 9,320 3,835 850 24,125 24,632
3,650 4,085 250 110 8,095 12,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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