AoeStats
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Arena

506920960Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 70m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
823
+13
🇺🇸 Teutons · United States
816
+13
🇩🇪 Burgundians · Germany
763
+15
🇪🇸 Burmese · Spain
816
-16
🇪🇸 Ethiopians · Spain
766
-14
🇪🇸 Mongols · Spain
677
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,303 10:45 24:22 31:53 ⚔ Archers into Skirms
20 1,416 10:42 16:01 42:40 ⛏ Fast Castle
17 1,180 11:58 19:36 43:19 ⛏ Fast Castle
16 1,097 12:52 20:05 47:12 ⛏ Fast Castle
11 806 13:47 23:02 38:22 ⛏ Fast Castle
11 759 16:49 30:21 50:18

Resources

Player Food Wood Gold Stone Spent Collected
34,450 32,465 16,260 4,385 87,560 95,135
42,605 22,600 15,455 3,635 84,295 93,870
30,135 25,980 13,925 1,775 71,815 73,189
26,045 13,370 15,920 3,100 58,435 64,249
16,745 9,320 6,695 750 33,510 37,709
12,365 8,950 7,020 1,450 29,785 34,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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