AoeStats
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Oasis

509517564Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1373
+16
🇨🇦 Ethiopians · Canada
1368
+16
🇲🇽 Britons · Mexico
1368
+16
🇺🇸 Franks · United States
1363
+16
🇪🇸 Saracens · Spain
1451
-18
🇲🇽 Mongols · Mexico
1433
-19
🇪🇨 Persians · Ecuador
1355
-15
🇲🇽 Italians · Mexico
1260
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,577 8:55 22:51 37:17 ⚔ Scout Rush
63 3,407 9:55 41:34 48:40 ⚔ Archer Rush
61 3,296 10:01 24:45 42:15 ⚔ Scout Rush
56 3,042 10:36 27:32 42:13 ⚔ Drush into Archers
50 2,708 9:22 22:33 37:14 ⚔ Scout Rush
45 2,442 8:37 28:39 47:33 ⚔ Scout Rush
37 2,026 9:22 24:42 36:39 ⚔ Archer Rush
29 1,589 11:53 27:13 42:55 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,660 20,480 20,270 3,945 75,355 92,599
32,890 10,510 23,120 1,020 67,540 90,717
27,340 7,885 15,350 2,210 52,785 54,937
15,130 20,603 13,000 2,950 51,683 65,390
23,160 9,253 13,000 2,150 47,563 53,865
11,700 18,300 4,495 2,950 37,445 38,999
14,050 13,354 5,635 2,610 35,649 45,302
12,775 13,341 7,670 330 34,116 38,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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