AoeStats
← Blazing Cartesia, The Virtuous

Arabia

510173637Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 55m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1218
+15
🇹🇷 Mongols · Türkiye
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,159 9:08 22:39 51:40 ⚔ Archers into Skirms
52 2,921 9:10 23:31 51:37 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,885 16,590 3,870 1,700 49,045 52,244
14,680 13,452 10,890 1,580 40,602 41,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.