AoeStats
← Blazing Cartesia, The Virtuous

Arabia

508240063Analyzed
1v1 RM · 10d ago on Sep 21, 2026· 49m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1163
+15
🇬🇧 Inca · United Kingdom
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,536 9:22 20:14 37:52 ⚔ Scouts into Archers
25 1,268 11:17 20:45 36:36 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,395 16,265 13,585 3,200 55,445 64,467
19,975 15,405 9,405 1,500 46,285 49,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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