AoeStats
← Blazing Cartesia, The Virtuous

Arabia

503558256Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 62m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1199
+14
🇺🇦 Bohemians · Ukraine
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,065 10:23 23:05 42:43 ⚔ Skirms into Archers
42 2,617 10:00 23:16 44:19 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,790 26,986 14,585 4,950 80,311 93,313
28,645 26,780 13,705 3,810 72,940 73,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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