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Black Forest

510373446Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 17m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1182
+14
🇨🇦 Hindustanis · Canada
1177
+14
🇧🇪 Cumans · Belgium
1162
+16
🇦🇷 Persians · Argentina
1151
-15
🇦🇷 Britons · Argentina
1148
-15
🇦🇷 Spanish · Argentina
1126
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 800 13:26 — — ⛏ Fish Boom FC
32 553 9:50 — — ⚔ Scout Rush
26 440 11:10 — — ⚔ Archer Rush
24 416 8:54 15:53 — ⛏ Fast Castle
24 409 13:36 — —
15 260 13:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,825 1,994 250 70 6,139 7,123
2,300 2,755 595 0 5,650 6,042
2,650 2,327 250 70 5,297 5,785
3,130 1,400 250 0 4,780 6,651
2,830 1,660 150 0 4,640 5,504
2,375 1,210 50 125 3,760 4,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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