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Black Forest

510361625Analyzed
3v3 RM · 6h ago on Sep 30, 2026· 76m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1139
+12
🇦🇷 Britons · Argentina
1135
+13
🇦🇷 Spanish · Argentina
1113
+13
🇩🇪 Italians · Germany
1085
-13
🇨🇳 Romans · China
1061
-13
🇨🇳 Mongols · China
1028
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 4,438 12:57 17:10 32:44 ⛏ Fast Castle
39 2,967 13:04 16:46 33:08 ⛏ Fast Castle
29 2,202 10:33 14:36 28:54 ⛏ Fast Castle
29 2,225 10:40 15:09 31:25 ⛏ Fast Castle
28 2,143 14:46 20:33 32:58 ⛏ Fast Castle
22 1,702 13:23 17:53 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,780 52,809 40,470 5,605 135,664 165,477
61,280 37,673 27,980 4,050 130,983 140,357
55,035 51,237 19,995 2,950 129,217 148,438
81,135 12,430 26,750 2,325 122,640 146,892
30,795 38,740 30,965 4,165 104,665 134,740
28,315 24,009 20,480 3,995 76,799 127,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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