AoeStats
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Arena

510356579Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 30m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
1146
+16
🇺🇸 Cumans · United States
1135
+16
🇺🇸 Turks · United States
1110
+18
🇦🇷 Bohemians · Argentina
1156
-17
🇦🇷 Britons · Argentina
1152
-17
🇦🇷 Spanish · Argentina
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,693 11:45 15:38 — ⛏ Fast Castle
35 1,089 9:27 18:52 30:14 ⛏ Fast Castle
30 917 10:37 14:56 — ⛏ Fast Castle
30 922 12:00 15:36 — ⛏ Fast Castle
23 710 12:29 16:24 21:23 ◆ FC into Fast Imp
19 584 11:55 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,390 9,060 4,445 2,175 28,070 29,329
10,610 7,770 2,630 1,500 22,510 23,411
6,790 7,020 4,150 100 18,060 18,312
7,410 4,465 3,220 960 16,055 17,126
8,305 4,475 2,035 750 15,565 17,375
5,545 5,160 1,340 1,530 13,575 14,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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