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Black Forest

510350918Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 40m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1156
+16
🇨🇿 Spanish · Czechia
1128
+18
🇺🇸 Vietnamese · United States
1117
+18
🇦🇷 Bohemians · Argentina
1173
-17
🇦🇷 Turks · Argentina
1170
-18
🇦🇷 Spanish · Argentina
1146
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,923 12:56 16:40 32:38 ⛏ Fast Castle
26 1,068 10:57 15:47 29:07 ⛏ Fast Castle
25 1,017 13:06 17:33 35:57 ⛏ Fast Castle
25 1,026 16:44 20:53 36:52 ⛏ Fast Castle
21 870 12:10 17:02 34:15 ⛏ Fast Castle
17 711 13:47 18:46 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,870 14,012 12,490 2,440 54,812 62,074
22,795 13,880 10,250 850 47,775 54,363
17,310 11,964 10,670 1,160 41,104 47,179
13,075 10,532 7,040 1,335 31,982 33,637
12,475 10,913 3,760 1,475 28,623 31,727
12,535 6,660 3,975 1,750 24,920 31,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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