AoeStats
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Arena

510169317Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 44m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1252
+13
🇩🇪 Britons · Germany
1238
+13
🇦🇷 Bohemians · Argentina
1186
-13
🇦🇷 Britons · Argentina
1183
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,464 11:49 15:46 29:47 ⛏ Fast Castle
30 1,302 10:52 14:47 31:13 ⛏ Fast Castle
29 1,290 13:04 17:04 34:17 ⛏ Fast Castle
24 1,079 10:14 14:38 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,905 23,240 14,455 2,500 67,100 70,087
22,820 21,125 8,570 1,520 54,035 61,897
19,640 17,535 13,090 3,550 53,815 62,847
16,725 17,425 5,535 1,870 41,555 51,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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