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Oasis

510166554Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 14m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1273
+13
🇫🇷 Ethiopians · France
1227
+15
🇦🇷 Japanese · Argentina
1001
+24
🇦🇷 Bohemians · Argentina
1204
-18
🇦🇷 Britons · Argentina
1201
-18
🇦🇷 Spanish · Argentina
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 875 11:46 — —
58 838 9:27 — — ⚔ Scout Rush
40 580 8:52 — — ⚔ Archer Rush
32 463 12:57 — —
26 379 9:22 — —
24 342 11:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,640 1,905 50 0 5,595 5,960
3,750 1,146 50 0 4,946 6,408
2,550 1,510 310 0 4,370 4,249
2,010 1,602 320 0 3,932 4,574
2,555 1,071 50 0 3,676 4,548
2,300 1,285 50 0 3,635 4,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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